Flieger, grüß' mir die Sonne, grüß' mir die Sterne und grüß' mir den Mond. Dein Leben, das ist ein Schweben, durch die Ferne, die keiner bewohnt! - Hans Albers, F.P.1 antwortet nicht (Adaptation in the 80s: Extrabreit)

Thursday, 21 April 2016

Patch 1.1 greets me in a Kerbal way

There, I just take a little holiday and Squad just rushes out the new patch 1.1 in my absence! Since the patch mainly contains a re-worked game engine but no changes of game content, my current career campaign should be still valid. Right? However, as a forum poster pointed out, it was tradition for the Kerbal Space Programm to delete all old saves and start a new game, lest the Kraken would feast.

So that is why I am very curious and fire up the game. The graphic seems to be more crisp and clear, wonderful. A bit annoying that they switched positions in the UI; was that necessary? Checking my save game further, it turns out that the Kerbal Space Program greets the new patch in a typical Kerbal way:

Let´s check how the 64-bit version works with a high part count; switch to my Orbital Terminal. Nice! Very smooth framerates, definitely an improvement!

Uh-oh... what is going on? The whole structure starts to shake and shudder!

OMG! Mayday, mayday!

I guess the Kraken took a healthy bite!

Fortunately, the core of the station is still there, and it is still usable: Enough docking ports, living space and fuel storage are remaining. Oh, well. The story of orbital interaction has already its count of accidents, I might very well roleplay this out, too. No Kerbals were harmed, the station is currently unmanned. All docked vessels are unharmed. Wait... one is missing!

The Spacefish! It has survived the explosion and drifts away, still docked to a part of the space station. I think I can manage this with a little rescue mission.

Switch to my next many-part vessel, the Navitas, currently on mining operation on Minmus. What is going to happen? Whew, nothing, thank god. But then... wait, is that thing really starting to slide? OMG...

Look at the position of the flags! The whole vessel slides down that steep slope I had settled it on. Fortunately, the drills do not seem to have a collision mechanic, so they do not break even though they should like this! It turns out that I am lucky to have planted that row of flags. They do act now like a fence and finally stop the sliding. Whew!

All in all, I think I can live with those two little mishaps and continue this career campaign. I would have hated having to restart once more, again not reaching Duna!